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Old Nov 10, 2008, 08:05 PM // 20:05   #1
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Default HFFF Changes in upcomming Update

Well i was sitting bored at work so i started reading Linsey's talk page and i came across this post she made today. The talk was about making it so that players would get credit for faction that they had donated or used to buy amber/jade before they updated it so you got double faction for donating and faction for buying amber and jade.

Quote:
The problem is that we have not tracked how many turn ins people have done or what they turned in for, so we can't even remotely guess how much you should be credited. Without that information I just don't think it's a good idea to randomly give out points.
This kind of thing is the nature of all online games and it's not an easy thing to compensate for. Keep in mind that it's a two way street, though. Players that have been playing a game for a long time get advantages as well as disadvantages by playing content that has been changed. For instance, after this update the HFFF won't be the easy thing that it has been for a long time. Many players have taken advantage of it for ez-mode farming but newer players won't have that benefit and will have to actually play through content to farm points. Does that mean that we should be making guesses at how much faction they could have earned along with the rest of the people trying to advance the title and give it to them? I think not.
I know that it can be a bummer to have changes made to the game that make activities that you had previously done more rewarding for people that do them after you. You are left sitting, thinking "man I already did that like a 100 times and NOW you decide to give me a cookie for it?" which is why we are making an effort to have as many of the changes we are making be retroactive. However some things just can't be reliably done so rather than potentially create more problems, a call has to be made. At this point, well over a year after that change was made, I don't think that it is a good idea to try to guess at who turned in faction, what they turned in for and how much. So we are not going to be crediting players for possible turn ins they made over a year ago. I'm sorry this isn't the answer you are looking for, but I do think that it is the right one. =/ - Linsey talk 17:35, 10 November 2008 (UTC)
It seems that they are changing HFFF or making faction easyer to get threw different means

Origional Link to Linsey's talk page

also if this has been posted all ready sorry ;P
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Old Nov 10, 2008, 08:09 PM // 20:09   #2
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good way to make HFFF less necessary would be to boost all other forms of faction gain.

tbh i think the way that kurzick quest is setup it encourages botting. its far too easy to automate and complete in a very short span of time. i dont see how flagging a few heroes should warrent any kind of reward anyway.
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Old Nov 10, 2008, 08:13 PM // 20:13   #3
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After two years of Aspy I am at rank 4.
If Savior stays at 10 mil - unless I get a few 100k towards the title for donating 10k faction - this won't change much.

Interested in seeing what happens.
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Old Nov 10, 2008, 08:14 PM // 20:14   #4
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To pick out the key phrase in the post;

Quote:
...after this update the HFFF won't be the easy thing that it has been for a long time.
Interesting.
I agree with the first two posters though; seeing as all previous kurz/lux related updates have been to make the title easier to acquire, this update will probably be accompanied by upping rewards for arenas/faction-for-kills or some new means to acquire faction.

As long as it makes botting impossible (and not required to max title), thumbs up.
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Old Nov 10, 2008, 08:17 PM // 20:17   #5
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If they're upping the rewards of the other ways to acquire faction, I hope they raise the limits on the amount of faction one can hold.

*wins a round of AB*
Sec, need to donate!
*wins a round of AB*
Sec, need to donate!
*wins a round of AB*
Sec, need to donate!
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Old Nov 10, 2008, 08:19 PM // 20:19   #6
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If they're upping the rewards of the other ways to acquire faction, I hope they raise the limits on the amount of faction one can hold.

*wins a round of AB*
Sec, need to donate!
*wins a round of AB*
Sec, need to donate!
*wins a round of AB*
Sec, need to donate!

Other than that, should be another great update from Linsey.
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Old Nov 10, 2008, 08:25 PM // 20:25   #7
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Quote:
Originally Posted by Nightow View Post
If they're upping the rewards of the other ways to acquire faction, I hope they raise the limits on the amount of faction one can hold.

*wins a round of AB*
Sec, need to donate!
*wins a round of AB*
Sec, need to donate!
*wins a round of AB*
Sec, need to donate!

Other than that, should be another great update from Linsey.
She said she would add ways to do this because not doing so would be stupid:

Quote:
Keep in mind, I have no intention of leaving FFF in it's current state. It's highly bot-able right now and that is unacceptable. So when this update does go Live, I assure you it will not be the most efficient way to gain faction. - Image:User Linsey Murdock sig.jpgLinsey talk 18:31, 27 October 2008 (UTC)
Quote:
Like I said before, to make all these change and NOT raise the faction cap somehow, would be ridiculous. - Image:User Linsey Murdock sig.jpgLinsey talk 18:42, 29 October 2008 (UTC)
http://wiki.guildwars.com/wiki/User_...urzick.2FLuxon.
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Old Nov 10, 2008, 08:29 PM // 20:29   #8
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old news is still old
of course it clearify even more to the doubter saying hff is not getting hit.
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Old Nov 10, 2008, 08:33 PM // 20:33   #9
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hmmm, i hope they make faction gain available like in NF and EotN, with blessings more accessible and without actually having to pay for it, cause its not much but its a waste when you VQ every area.
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Old Nov 10, 2008, 08:38 PM // 20:38   #10
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She's already said that it will not be bottable, nor will it be the most efficient means of gathering faction after Thursday's update. I think we can expect that people will no longer be farming that quest.
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Old Nov 10, 2008, 08:48 PM // 20:48   #11
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Hmm nerfing hfff, glad I abed to r10. Hopefully this update will make it easier to get to r12 ><
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Old Nov 10, 2008, 09:00 PM // 21:00   #12
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let's see what happens
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Old Nov 10, 2008, 09:05 PM // 21:05   #13
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The update is not there yet but there are already people discussing it!

Why not not discussing it for 2-3 days and wait until it's actually here?
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Old Nov 10, 2008, 09:07 PM // 21:07   #14
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I actually liked getting some leecher's gold from HFFF, damn it. That aside, I'm excited about this title update. I'm not one for mindless grinding but I do want to get my HoM filled up for GW2.
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Old Nov 10, 2008, 09:48 PM // 21:48   #15
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Ah well, ppl leeching HFFF for survivor are screwed.

Last edited by beserk; Nov 10, 2008 at 09:51 PM // 21:51..
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Old Nov 10, 2008, 10:09 PM // 22:09   #16
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Quote:
Originally Posted by beserk View Post
Ah well, ppl leeching HFFF for survivor are screwed.
Yeah, looks like they're killing 3 birds with one stone. - Clearing out a bot zone (i'll be interested to see if they change the quest reward of 150g), getting rid of a way-to-easy faction farm, and trashing one method of easily getting survivor. But, Irontoe's lair is still there, so survivors with EotN still have that option.

It also looks like the "Getting GWAMM Title" guide is going to need updated.

I've been taking advantage of the doubled faction bounties & have hade some fairly nice returns for my efforts, both faction donated and loot.
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Old Nov 10, 2008, 11:25 PM // 23:25   #17
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Its not gonna change getting survivor imo. Still gonna be easy.
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Old Nov 10, 2008, 11:49 PM // 23:49   #18
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Luminarus, I disagree slightly. With the lag that has been inherent in the game recently, survivor to "old fashioned way" ie playing the game, is becoming more difficult. Or perhaps rather I should say not more difficult but more a matter of luck. The greater your distance from the server, the greater the chances are that you will suffer lag large enough to end in your character's death. I have had this happen to survivors many times.

By making HFFF difficult to do (presumably if it is unbottable, it will no longer be heroable) it takes away the only sure method that players who suffer lag due to distance from server have to reach that final 200-300k xp without killing monsters for 1 xp 200-300k times (and even that can be dangerous at times).

Some players will still be able to use killroy. Some players will have the help of their guildies because they are all in the same timezone and it is easy to get help. But some will not have easy access to any of this.

Survivor should be a challenge. It should be about skill. However everyone knows it is no longer about skill. It is about luck, part of which is dependent on a decent (and short) connection to the server.

My connection to servers in my country is fantastic. I get single digit pings to many of the TF2 servers. I've never seen a ping of under 200 to a GW server, and likely never will. When it lags it's enough to kill a survivor either in Killroy or in what would be considered a fairly simple PvE mission.

If the game is supposed to be about skill, why should luck and physical location be rewarded?

I don't disagree with HFF be coming redundant, unbottable, unheroable, impossible, what I disagree with is that killroy will still be a viable method of getting the survivor title. If they are going to remove one method of farming this title, they also need to remove the other.
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Old Nov 10, 2008, 11:51 PM // 23:51   #19
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from what i heard urgoz and the deep willbe getting a new thing aka points for doing urgoz and the deep along with getting points for ocmpleting thsoe areas if this is true it would be a dream here is to hoping , and yes hff is going to be so slow for kur after thursaday
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Old Nov 11, 2008, 12:04 AM // 00:04   #20
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Survivor, hard? I have legendary on all of my characters created after the title was made (5) without directly farming XP. I have only failed once on my rit who overaggroed a few HM groups in factions. As long as you aren't stupid you can practically AFK through PvE all of the time in NM and 80% of the time in HM. Lag is not a problem unless you are literally lagging out every 5 minutes.

Last edited by The Meth; Nov 11, 2008 at 12:14 AM // 00:14..
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